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Hi, I'm Martijn Vreugde this is a collection of my rambling thoughts on modern media, inspirational design and... well pretty much anything I found interesting enough to share with you fine upstanding folks of the internet.
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Some people just love Google+ and others just hate the company’s efforts to create a social network and a social layer across all of its services. Google itself seems to be pretty happy with the results it is getting from Google+ so far – or at least that’s what the company is saying publicly. No matter your overall feelings about Google+, though, Google’s new native Google+ app for iPhone is worth a look, especially because it’s hopefully just a first glimpse at what more of Google’s mobile apps will look like in the near future.
So far, the Google+ mobile app was adequate but nothing to brag about for Google. For the most part, it worked (though it did crash at times) and gave you access to Google+’s most important features. Even Google+’s most ardent fans wouldn’t have called it exciting, though.

The latest redesign, however, suddenly makes the app one of the more interesting social networking clients on the market today. Unlike the previous version of the app, which felt like it was designed by committee and lacked luster, this new version almost makes Google+ feel like a Path-like “mobile first” service. It’s highly visual, puts an emphasis on images, and its endless scrolling with new items quickly sliding into place as you scroll down is a nice design touch that feels very different from Google’s latest, often lackluster, design efforts.
Just compare the new Google+ app to something like Currents, Google’s once-hyped Flipboard competitor. It’s not a bad app. It does what it says it does, but it just doesn’t inspire the same kind of enthusiasm as the highly visual Flipboard. The Gmail for iPhone app, which didn’t even work at first, is a better effort but still feels more like Gmail for a small screen than email re-imagined for mobile the same way Sparrow, for example, does.
The new Google+ app, however, finally re-imagines what the service should look like on a mobile device. It doesn’t just try to recreate a version of the Google+ desktop site for a smaller screen.
From what we’ve heard, the new app was developed in-house by Google and the new design wasn’t informed by any recent acquisitions. So Google clearly has the design chops to develop apps like this.
The Google+ team, Steven Levy wrote last year, generally gets a bit more freedom to experiment and make fast decisions than other groups at Google. Maybe it’s no surprise then, that we would first see an app like this come out of the Google+ group. Let’s just hope other teams at Google will look at this app and let it inform their work as well.
The iPhone 5 is rumored to be coming later this year, with an official announcement expected in June around Apple’s Worldwide Developer Conference (WWDC).
Based on some of the latest rumors regarding the phone and what we can expect, one artist, Jon Fawcett, created some concept pictures of what he thinks Apple’s newest iPhone will look like when it hits store shelves.
Rumor has it that the next version of the iPhone will be made of LiquidMetal. A mix of several different metals, LiquidMetal could allow the phone to be more durable. Light like plastic but durable like aluminum, it would also allow the phone to weigh less and have a thinner profile.
Measuring at 4.14″ x 2.25″, Fawcett’s concept phone is just 7mm thick and has a 4-inch widescreen multitouch display. The phone has a 10-megapixel rear-facing camera, 5-megapixel forward-facing cam for video chatting, and quad speakers for listening to tunes or watching videos in both portrait and landscape mode.
Fawcett isn’t affiliated with Apple in any way, and doesn’t really know what the newest version of the phone will look like — the pictures, however, are pretty impressive and can offer a glimpse at what might potentially be in store for us later this year.
Beyond aesthetics, the newest iPhone is also rumored to have updated specs under the hood, including a faster processor and NFC capabilities.
Check out the gallery below for a look at the concept iPhone 5. Do you think Apple’s next iPhone will look like this?
What will the next iPhone look like? Recent iPhone rumors have suggested it might be made of futuristic material known as LiquidMetal. That got us wondering how such a handset might appear.
Enter designer Antoine Brieux, who took the idea of a LiquidMetal iPhone to the next level, visualizing it for us in these lovely graphics.
His flight of fancy replaces the physical home button with a virtual one, gives the iPhone a slightly larger size than earlier rumors predicted, and depicts the iPhone as a slinky, sexy and mysterious siren in these gorgeous renderings.
Tech giant Apple is worth a lot of cash.
In addition to being the largest publicly traded company on the U.S. stock market, its 2011 sales were worth $128 billion — more than 160 different nations’ gross domestic products.
This Best Computer Science Degrees infographic compares Apple’s massive reach to things around it in the world.
For example, you could lay all of the 56.4 million iPads that are projected to sell in 2012 back and forth between the east and west coast and still have plenty left over. Meanwhile, nearly as many iOS devices were sold in the U.S. in 2008 as cars — 200 million compared with 213 million.
Take a look at the inforgraphic and let us know if you think Apple will continue to expand.

High-res
Apple has just announced that its Worldwide Developers Conference (more commonly known as WWDC) for 2012 will take place from June 11th to June 15th. It’s a little later than usual this year, a week after this year’s E3 event, but otherwise we expect it to bring the typical developer sessions along with the highly anticipated keynote address from Apple itself. Tickets for the week are on sale now for $1,599. There isn’t a full agenda up on Apple’s site, but there are plenty of details on the six different “tracks” developers can sign up for, as well as some events and awards that will take place throughout the week. We’re still almost two months out, but feel free to start prognosticating on the meaning of that logo now.
High-res
The Paper App is a new app for the iPad. It was developed by Fifty Three design studio, they say the app is “the simplest, most beautiful way to create on the iPad”. The app works very much as a sketch book, you can capture your ideas as sketches, diagrams, illustrations, notes or drawings and instantly share them across the web. Check out the video after the jump for details on this elegant app in action. Free in the app store
Sir Jonathan Ive, Jony to his friends, is arguably one of the world’s most influential Londoners. The 45-year-old was born in Chingford — and went to the same school as David Beckham. He met his wife, Heather Pegg, while in secondary school. They married in 1987, have twin sons and now live in San Francisco.
As Apple’s Senior Vice President of Industrial Design, he is the driving force behind the firm’s products, from the Mac computer to the iPod, iPhone and, most recently the iPad. He spoke exclusively to the Evening Standard at the firm’s Cupertino headquarters.
Q: You recently received a Knighthood for services to design - was that a proud moment?
A: I was absolutely thrilled, and at the same time completely humbled. I am very aware that I’m the product of growing up in England, and the tradition of designing and making, of England industrialising first. The emphasis and value on ideas and original thinking is an innate part of British culture, and in many ways, that describes the traditions of design.
Q: Is London still an important city for design?
A: I left London in 1992, but I’m there 3-4 times a year, and love visiting. It’s a very important city, and makes a significant contribution to design, to creating something new where previously something didn’t exist.
Q: How does London differ from Silicon Valley?
A: The proximity of different creative industries and London is remarkable, and is in many ways unique. I think that has led to a very different feel to Silicon Valley.
Q: Why did you decide to move to California?
A: What I enjoy about being here is there is a remarkable optimism, and an attitude to try out and explore ideas without the fear of failure. There is a very simple and practical sense that a couple of people have an idea and decide to form a company to do it. I like that very practical and straightforward approach.
There’s not a sense of looking to generate money, its about having an idea and doing it - I think that characterises this area and its focus.
Q: What makes design different at Apple?
A: We struggle with the right words to describe the design process at Apple, but it is very much about designing and prototyping and making. When you separate those, I think the final result suffers. If something is going to be better, it is new, and if it’s new you are confronting problems and challenges you don’t have references for. To solve and address those requires a remarkable focus. There’s a sense of being inquisitive and optimistic, and you don’t see those in combination very often.
Q: How does a new product come about at Apple?
A: What I love about the creative process, and this may sound naive, but it is this idea that one day there is no idea, and no solution, but then the next day there is an idea. I find that incredibly exciting and conceptually actually remarkable.
The nature of having ideas and creativity is incredibly inspiring. There is an idea which is solitary, fragile and tentative and doesn’t have form.
What we’ve found here is that it then becomes a conversation, although remains very fragile.
When you see the most dramatic shift is when you transition from an abstract idea to a slightly more material conversation. But when you made a 3D model, however crude, you bring form to a nebulous idea, and everything changes - the entire process shifts. It galvanises and brings focus from a broad group of people. It’s a remarkable process.
Q: What makes a great designer?
A: It is so important to be light on your feet, inquisitive and interested in being wrong. You have that wonderful fascination with the what if questions, but you also need absolute focus and a keen insight into the context and what is important - that is really terribly important. Its about contradictions you have to navigate.
Q: What are your goals when setting out to build a new product?
A: Our goals are very simple - to design and make better products. If we can’t make something that is better, we won’t do it.
Q: Why has Apple’s competition struggled to do that?
A: That’s quite unusual, most of our competitors are interesting in doing something different, or want to appear new - I think those are completely the wrong goals. A product has to be genuinely better. This requires real discipline, and that’s what drives us - a sincere, genuine appetite to do something that is better. Committees just don’t work, and it’s not about price, schedule or a bizarre marketing goal to appear different - they are corporate goals with scant regard for people who use the product.
Q: When did you first become aware of the importance of designers?
A: First time I was aware of this sense of the group of people who made something was when I first used a Mac - I’d gone through college in the 80s using a computer and had a horrid experience. Then I discovered the mac, it was such a dramatic moment and I remember it so clearly - there was a real sense of the people who made it.
Q: When you are coming up with product ideas such as the iPod, do you try to solve a problem?
A: There are different approaches - sometimes things can irritate you so you become aware of a problem, which is a very pragmatic approach and the least challenging.
What is more difficult is when you are intrigued by an opportunity. That, I think, really exercises the skills of a designer. It’s not a problem you’re aware of, nobody has articulated a need. But you start asking questions, what if we do this, combine it with that, would that be useful? This creates opportunities that could replace entire categories of device, rather than tactically responding to an individual problem. That’s the real challenge, and that’s what is exciting.
Q: Has that led to new products within Apple?
A: Examples are products like the iPhone, iPod and iPad. That fanatical attention to detail and coming across a problem and being determined to solve it is critically important - that defines your minute by minute, day by day experience.
Q: How do you know consumers will want your products?
A: We don’t do focus groups - that is the job of the designer. It’s unfair to ask people who don’t have a sense of the opportunities of tomorrow from the context of today to design.
Q: Your team of designers is very small - is that the key to its success?
A: The way we work at Apple is that the complexity of these products really makes it critical to work collaboratively, with different areas of expertise. I think that’s one of the things about my job I enjoy the most. I work with silicon designers, electronic and mechanical engineers, and I think you would struggle to determine who does what when we get together. We’re located together, we share the same goal, have exactly the same preoccupation with making great products.
One of the other things that enables this is that we’ve been doing this together for many years - there is a collective confidence when you are facing a seemingly insurmoutable challenge, and there were multiple times on the iPhone or ipad where we have to think ‘will this work’ we simply didn’t have points of reference.
Q: Is it easy to get sidetracked by tiny details on a project?
A: When you’re trying to solve a problem on a new product type, you become completely focused on problems that seem a number of steps removed from the main product. That problem solving can appear a little abstract, and it is easy to lose sight of the product. I think that is where having years and years of experience gives you that confidence that if you keep pushing, you’ll get there.
Q: Can this obsession with detail get out of control?
A: It’s incredibly time consuming, you can spent months and months and months on a tiny detail - but unless you solve that tiny problem, you can’t solve this other, fundamental product.
You often feel there is no sense these can be solved, but you have faith. This is why these innovations are so hard - there are no points of reference.
Q: How do you know you’ve succeeded?
A :It’s a very strange thing for a designer to say, but one of the things that really irritates me in products is when I’m aware of designers wagging their tails in my face.
Our goal is simple objects, objects that you can’t imagine any other way. Simplicity is not the absence of clutter. Get it right, and you become closer and more focused on the object. For instance, the iPhoto app we created for the new iPad, it completely consumes you and you forget you are using an iPad.
Q: What are the biggest challenges in constantly innovating?
A: For as long as we’ve been doing this, I am still surprised how difficult it is to do this, but you know exactly when you’re there - it can be the smallest shift, and suddenly transforms the object, without any contrivance.
Some of the problem solving in the iPad is really quite remarkable, there is this danger you want to communicate this to people. I think that is a fantastic irony, how oblivious people are to the acrobatics we’ve performed to solve a problem - but that’s our job, and I think people know there is tremendous care behind the finished product.
Q: Do consumers really care about good design?
A: One of the things we’ve really learnt over the last 20 years is that while people would often struggle to articulate why they like something - as consumers we are incredibly discerning, we sense where has been great care in the design, and when there is cynicism and greed. It’s one of the thing we’ve found really encouraging.
Q: Users have become incredibly attached, almost obsessively so, to Apple’s products - why is this?
A: It sound so obvious, but I remember being shocked to use a Mac, and somehow have this sense I was having a keen awareness of the people and values of those who made it.
I think that people’s emotional connection to our products is that they sense our care, and the amount of work that has gone into creating it.
(via thenextweb)
Photoshop maker Adobe Systems, Inc., released a long-expected iPad companion aptly named “Photoshop Touch.” The Android version demonstrated at Maxx earlier this year and released shortly afterwards.
The first in a series of six touch-optimized apps (the other five are Collage, Debut, Ideas, Kuler and Proto), it supports Photoshop layers—arguably the basic and most-oft used Photoshop feature. With simple finger gestures, users can combine multiple photos into layered images, make popular edits, and apply professional effects. It also provides advanced selection tools and adjustments.
According to Adobe’s website, the tablet-exclusive Scribble Selection Tool lets you extract objects in an image by simply scribbling on what to keep and then what to remove. With Refine Edge technology from Adobe Photoshop, even hard-to-select areas with soft edges, such as hair, are easily captured when making selections. Photoshop Touch also plays nice with Creative Cloud—a brand new paid cloud storage service from Adobe for seamless sync of your Photoshop files between desktop and iPad.
Social sharing is also supported through Facebook or email. You can also import images from Facebook, Google Image Search, and your iPad’s camera roll. Photoshop Touch works only on iPad 2 and requires iOS 5. The app is a $9.99 download from the App Store. Photoshop Touch became available on Android devices last November.
ok everyone you know what to do, start selling your iPads on eBay while they are still worth something…..

Rene Ritchie scoops the info, and Jim Dalrymple confirms it. Good enough for me.
As previously discussed, March 7 makes sense as it’s a Wednesday, a day which Apple likes to use for such events. But it does call into question a SXSW launch.
That event starts on March 9. Last year, the iPad 2 launch coincided with the first day of SXSW and Apple set up a pop-up store in Austin to accomodate it. With a March 7 unveiling, a March 9 launch seems unlikely simply because it wouldn’t give enough time for the initial press reviews — unless Apple pre-briefed the press before the unveiling, which typically doesn’t happen.
So perhaps the Ides of March is likely after all — or Friday, March 16, for the actual launch.
Other details Ritchie hears include a 2048 x 1536 “Retina” display (obviously), a quad-core A6 chip, and possibly 4G LTE capabilities, which isn’t crazy at all when you think about it.

So I just signed up to the new Smart phone/device promotion with FNB because well to be frank, Standard Bank was driving me crazy with their ineptitude. Standard bank just last month locked all my accounts and didn’t even notify me, even though they have my Cell phone number, Home Number, Work Number and Email address, because… wait for it…. hide the children…. are you sitting down…. the colosally suspicious transaction of R8.14 THE HORROR!!!!!! Now just to clarify, that’s R8 and 14 cents I’ve tiped car guards more money. Thankfully I wasn’t on any dates at the time otherwise I’d be in the back doing dishes while the girl sent sms’s to her ex.
Now FNB over the last few years has really shown they are moving with the times. Investing in IT and helping the users/customers, they even have an iPhone App people!! I mean come on! Their Online banking system is slick and jacked up (Don’t ask about Standard Banks online presence, it’s just so sad, and I don’t wanna kick them when they are down) you can even do Forex online.
Now mention must be made to the event of the year, that they hold every year… the legendary… the epic… FNB Whisky Live Festival which to be honest I look forward to more than my birthday.
How it has taken me this long…. I just don’t know….
So, soon my new toy will arrive, don’t look at me like that, I chose them for their banking practices not the new gadget…honest…I swear….Oh shut up.

This is shocking that such top notch apps and web savvy companies would do something so reckless as pulling a users private contact list info without the users knowledge never mind consent.

Even the @Scobleizer was shocked (From Google+) :
Robert Scoble - 1:55 AM - Public
Yes, +Path and +Dave Morin really screwed up here. They should have realized that uploading data without transparency would bite them in the ass sooner or later (I wish I had known).
Yes, Dave says they only use that data to try to find friends of yours who are already on the system, but that’s beside the point.
Developers have to be very careful to do the following:
1. Offer an opt-out.
2. Be transparent about what’s being sent.
3. Be transparent about what will be done with the data.
4. Offer a way to delete that data after it’s been sent.
What do you think?
Inspired by this post (which you should all read), I looked at the apps on my own iPhone for information leakage by other apps. I figured this would be common practice, and lo and behold, when booting up Hipster, it seems like parts of my iPhone address book were being uploaded to Hipster. Here’s the breakdown, done in the style of Arun Thampi (the author of the first post).
Creating an Account
Hipster starts with a POST to api.hipster.com/v1/people
Worth noting, this is not over HTTPS, and it sends your info, including password and iPhone UID in plaintext. Ugh.
Okay, not terrible.
Several other transactions happen here, giving us acknowledgment of your login and creation of an account and user ID, and the public “Popular” feed is returned.
Sadly, the badness happens when you go to add your friends from the More > Find Friends menu option.
Badness
The Hipster app, in an unsecured HTTP GET request, sends a big chunk of your iPhone address book in the form of an email param that includes a comma-separated list of email addresses. WAT. Here it is, with the big block of email addresses redacted.
Okay, that’s enormous. Let’s just get the important bits. The HTTP GET goes to:
api.hipster.com/v1/me/friends_lookup?auth_token=[redacted]&emails=[…]
Boy. Thanks, Hipster.
The Issue
As was addressed in the other post, this is offensive for a few reasons:
- Hipster never asked me for permission to send my address book emails to them.
- Hipster does not say anything (AFAIK) about if they are storing those emails or what.
- The Hipster app allows you to deselect the “Contacts” button when looking for new friends, but it is enabled by default. Therefore, there is no way to avoid sending address book emails to Hipster, as far as I can tell.
Thanks to the original article on Path. While it is up for debate how much of a negative impact this has on an individual’s privacy, I feel these two examples (which were easy to come by) point toward a state of lax privacy attitudes among some of the leading edge of socially-minded consumer applications.
Time to clean up a bit, right?
Comments below, or hit me up on Twitter, @mchang
Is it wrong to laugh this loud? Probably…
If you want context to the video and the factory in china, which is Foxconn by the way. I wrote about it recently here, it mostly a commentary on an article by MG Siegler on the subject.
Anyway here is the video by the legendary COCO team, in the famous Apple style.
Tonight on #Conan, Apple chose my show to introduce their revolutionary new product - @ConanOBrien
(via thenextweb)
A sad but true state of affairs in our increasingly technologically driven world illuminated in the article below. We all act appalled, as we should, when we hear about the conditions in Foxconn. Where our beloved gadgets come from, be it an Xbox or an iPad. We are horrified but then we chose to allow the memory to fade away so that we can play a game or watch a movie without the annoyance of guilt plaguing the back of our minds.
I’m just as guilty as anyone of this, I’m writing this on my iPad, my point is the world isn’t fair and isn’t right. This is not new, nor is it likely to change, all that does is the form.
A lot of people have asked for my take on The New York Times piece yesterday about the true cost of making Apple products in China. Let me first just say that it’s an important piece full of good reporting by Charles Duhigg and David Barboza. Parts of it are very sad — sickening, really.
But…